A Graphics Engine created for the CSE 457 - Introduction to Computer Graphics class at University of Washington.
It includes all sorts of standard functionalities and tools for a graphics engine.
Surface of Revolution, Mesh Smoothing, Hierarchical Modeling, are, for example, some of the functionalities supported in this engine.
It also includes some self-made shaders, from the standard Point Light Blinn-Phong Shader, to Normal/Bump mapping shaders